There has to be a compromise between these issues. Settings that would allow the textures to be affected by lighting, however, also result in the broken texture mapping and lack of HDR support. Optional: If you already played without the hd textures and wanna use your old savegames, copy your old savegames from xash/valve/saves to hlgoldhd. Go to options, Video and tick 'allow materials'. An example of an existing special texture is the CLIP texture from the Half-Life wads, which is used to create a solid but invisible barrier. I may convert these later.Īdditionally, cubemaps in the Source Engine aren't affected by lighting, and will appear to glow in the dark. After editing, copy it back to the xash folder on your Quest. But every month we have large bills and running ads is our only way to cover them. We dont have paywalls or sell mods - we never will. All missions in-game and default multiplayer maps are included, of these titles. But every month we have large bills and running ads is our only way to cover them. v1.1 (Including Expansions + Add-ons) Note: I do not create any of this pack, just compile this pack from many authors together, and add detailed maps of other Expansions and Add-ons. Update files need to be extracted from the archive with the replacement files. King Während viele Fans auf Black Mesa: Source warten, ist schon vor einiger Zeit ein HD-Texture-Pack für den Klassiker Half-Life erschienen, der das Spiel. We dont have paywalls or sell mods - we never will. Note, I will upload updates to the Google Drive folder. A Half-Life (HL) Mod in the Other/Misc category, submitted by rabworc. Mods & Resources by the Half-Life (HL) Modding Community. This addon does not convert chrome textures used on unused models. Texture pack for Half-Life 1 Multiplayer. Because of this, there will be some differences when compared to Half-Life. Spheremaps in GoldSrc and older versions of Source always orientied themselves based on the player's camera, whereas cubemaps are oriented based on their position in the world. This eliminates the issue of tiling spheremaps, and also that of overbright textures on HDR-enabled maps.Ĭubemaps, unfortunately, don't work in the same way spheremaps work in GoldSrc or once worked in Source. Models and textures Frozen Zombie,, 1.95MB Alpha physcannon model,, 1.93MB E3 2003 metrocop restoration,, 1.91MB 2001 Zombie and Headcrab Remakes. This addon aims to give the best looking chrome textures for HL:S models possible.Īll spheremaps used in Half-Life have been converted to cubemaps, and also include HDR versions.
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